

Hundreds of country-specific units, each with realistically modeled properties, strengths, purpose and attributes are available during missions. The game includes reality-based environmentally accurate battle impacts such as shell craters, occupying housing for fortification, destructible structures and equipment, derelict units and plan-altering terrain. Much of the action in Sudden Strike takes place on the Russian front with its massive land war (including Stalingrad) as well as in major conflicts such as Normandy. Missions from all nationality perspectives are available with historically based and country-unique units complementing each force. As play progresses, units exhibit real life combat behavioral patterns (sneak, retreat, charge, etc.) and gain experience based on mission success. Sudden Strike features an isometric viewpoint with line of sight affected by bridges, trees, houses, fortifications, entrenched units and more. Up to 1000 units at a time, consisting of French, German, British, American and Russian forces, can be functional during battle scenarios. The game combines diverse scenarios made up of several missions each for extended campaign play.

Set in World War II, Sudden Strike combines real time strategy (RTS) with tactical simulation elements in more than 30 missions.
